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A jam submission

Spaceship SalvageView game page

Fight with aliens in that metroidvania game, get upgrades, defeat the boss and then repair the spaceship
Submitted by RayX Games — 16 hours, 2 minutes before the deadline
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Spaceship Salvage's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#552.2362.500
Metroidvania#572.0122.250
Presentation#572.4602.750
Overall#592.1802.438
Design#622.0122.250

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
Unity

Team/Developer
Solo

External assets
No external assets

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Comments

Submitted(+1)

Interesting 2.5D platformer. Though the visuals were simple, I think if you add some postprocess effects plus sound, that it would have made it all work nicely. After finding the start of the level, as I spawned where the boss was. I found there were 2 issues, the first is that combat didn't feel satisfying. You waive the chainsaw(?) appendage about to attack. Enemies aren't stunned -- like you are when hit -- and they take too many hits to die. Though I did like the spawned gib particles. The other issue is that you had space for jump along with LMB for attack. If there were other buttons, I don't recall seeing anything telling me about it. Jumping right using D and SPACE with my left hand, I find awkward and uncomfortable to do. From what I can see, you could have simply used W instead for jump and this wouldn't have been an issue. hope you work on it more, as I actually like the aesthetics of it and also like the fact that it isn't a 2D platformer.

Developer

Thank you for you review. Absolutely will add postprocessing, and sounds. I think you are right about combat i am definetly need add some feedback from atacking enemy's. About too many hits, i just forgot to reduce the hp of aliens. Jumping, just for me more comfortable to jump on space, and awkward on W. But will add the settings of the keyboard.

Submitted

I did what you suggested and dropped down the left side to play through the whole game. I like the use of 3D assets from a side scrolling perspective as it gives a lot of natural depth. Also, the boss's behavior during the fight is well done.

I suppose the criticism I have is that there don't seem to be checkpoints during the platforming section, as I keep respawning at the boss room. This makes that section a little difficult to play through. Also, the hit stun for the player is a little bit long, especially because you can't attack during the stun window.

Developer

Okay. Will make better hit stun, that's easy to solve. Checkpoints 100% will be in next update. Thank you for your review <3

Submitted

Interesting start here! I'm not sure if it started on the wrong screen or what; I began with a boss fight but the door wouldn't open after I beat it. Boss sprite was pretty cool though!

Developer

No everything is right. I just not maked anything after beating the boss. That will be in future updates. Thank you for your review <3

Developer

Oh no, i just realized that you are spawning at the boss room. That not the right

Submitted(+1)

Oh no! :(