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A jam submission

Legionarus's Furyous QuestView game page

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Legionarus's Furyous Quest's itch.io page

Results

CriteriaRankScore*Raw Score
Metroidvania#422.5073.143
Presentation#432.6213.286
Overall#512.2222.786
Design#611.9372.429
Enjoyment#611.8232.286

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
Unity 2021.3

Team/Developer
Herk Lapaduza, Salem Drenay, Jercky, Ptilulu, SupT, Taehupo

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Comments

Submitted(+1)

It is very metroidvania! The controls are a bit rough, but I got to the end of the game. I like the theme and the design elements. The feedback I can give is that sound and more visual feedback would really help, along with some control tweaks. Good job!

(+1)
  • Some issues with transforming from mouse to back to human in small spots (getting stuck)
  • Was a bit difficult to find the controls
  • Shift (crouch) was moving the camera altogether, could create motion-sickness
  • Awesome art and animation on most things
  • When enemies are close to you / attacking you, collision goes a bit bananas...
  • Unsure how to continue past the 2nd room (where the first enemy was at)...went and got the ability then down again, but at the (what i presume is) the checkpoint, i can't see a way past that (either that or getting to the high platform at the top)
  • The controls could get some tweaks as well (jump / ranged weapon throw)
  • Could use some sound feedback

Really cool theme and art, nice take on the genre!

Submitted(+1)

I really like the Ancient Roman theme and the unlockable abilities! It will be cool to see what new areas are added in the future. Here's some feedback:

  • The movement/jumping is kinda wild. Jumping at the end of a ledge either does nothing or it propels the character violently into the air. It made the platforming a lot trickier.
  • It would've been nice if the controls were listed. I ended up playing by switching between keyboard, mouse, and my gamepad because I only knew how to shift into rat form on my keyboard and didn't initially know I could throw a bolt from my pad (until I wasted my last one by accident).
  • Was there a way to progress from the room with the first save? I tried attacking the door next to the save and I was already out of bolts by then. I tried to traverse up to the upper blue door, but the jumping proved too erratic.

With that said, it's still a cool concept. The background especially is well-drawn as are a lot of the level assets.