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Vivo112's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Polish | #12 | 3.549 | 3.833 |
| Graphics | #20 | 3.240 | 3.500 |
| Innovation | #22 | 3.086 | 3.333 |
| Gameplay | #26 | 2.932 | 3.167 |
| Theming | #34 | 2.932 | 3.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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How does your game relate to the theme?
Vivo112 is a love tragedy that approaches the theme in a couple of different ways. The electricity from Arth's pacemaker, the literal spark that gives him life, is gradually transferred over to his guardian named Vyn. They had a relationship once, but the spark of their love had long since faded because of tragic events. The game also explores a spark in the emotional sense. The spark of a relationship between two people, and what happens when only one side of that relationship is left yearning to share their spark with the other.
Specify any and all pre-made assets in your submission.
N/A
How many team members does your team have in total?2
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Comments
Too much reading for me! I honestly couldn't read everything, but I can see that writing so many dialogues in such a short amount of time must have been a lot of work, so congratulations on that. I really loved the drawings, and the music during the mini-games was great. It really made me want to play along with the rhythm.
Overall, it's a good game with a lot of effort put into it. (I skipped a lot of the dialogues, sorry! ๐ ) Great work!
Ah no problem, actually not too big a fan of VN's myself. If you'd believe it, it was actually intended to be longer. A whole day was cut so I could get all the illustrations done. Thank you so much!
Very cool, keep it up!
cool game, respect for going for a visual novel! I liked the artstyle and the warioware-like minigames.
Thanks a ton! I was the artist and writer! Had a lot of fun with the slides. Wish I coulda made more in the time I had.