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What category are you in?
Intermediate
How does your game relate to the theme?
The game's core mechanic is to use sparks produced from flint and steel. This mechanic is used to see the world around you and progress through the game.
Specify any and all pre-made assets in your submission.
https://docs.google.com/document/d/1JhjFeQWnaCPjrhEKpsTP68g5iU7BfYKa65zP2mdAg7E/edit?pli=1&tab=t.0#heading=h.pmqszco32fa9
How many team members does your team have in total?4
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Comments
I absolutely love the visuals and audio in this game, the ambiance is by far it's greatest strength. The flint and steel mechanic is charming and the dropping is hilarious at first but quickly becomes frustrating. There were instances where I smashed them together maybe 30 times without a spark. Felt like the Eoka in Rust if y'all are aware of that lol. Some kind of hard limit on the number of failed sparks would probably go a long way here.
You are spot on with the Eoka, it was our inspiration xd. Nonetheless thanks for the criticism, we didn't have much time to play test the game, and now looking at it, making the flint mechanic more fair would've been better. Thank you so much for playing our game!
The visual and artistic polish on display in this game is IMMACULATE! The cave atmosphere is absolutely perfect, the pixel shader is amazing, the animations are incredibly high quality... I can't believe that this got done in 72 hours!
All that said, the game is somewhat tedious to play. It's part of the experience for sure - I've never heard a character say exactly what I'm feeling quite like dropping the flint in this game - but I couldn't figure out where any more than two of the wheels were after around five minutes of playing. ...I'm not a horror guy though, so surely there's something I'm missing.
Absolutely amazing work!!!!
Glad to hear! We appreciate the feedback, and if we decide to take this project further outside of the game jam we'll definitely have to consider this!
too easy
So scary, pissed myself. Sound design is peak.
Thank you :D