Nice simple concept, but once I filled my bank with desks and tables I wasn't nearly making enough to get to 1 million in any timely manor. Some more feedback given to the player like what's making you the most money, how much money each desk/table is making you, and more clarity on how each deal is giving you profit would make this game into a pretty fun optimization idle game!
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Compound Banking's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #46 | 3.207 | 3.429 |
| Gameplay | #83 | 2.272 | 2.429 |
| Overall | #85 | 2.298 | 2.457 |
| Innovation | #88 | 2.272 | 2.429 |
| Polish | #91 | 2.004 | 2.143 |
| Graphics | #116 | 1.737 | 1.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What category are you in?
Intermediate
How does your game relate to the theme?
Revenue is increased in banks via compound interest
Specify any and all pre-made assets in your submission.
N/A
How many team members does your team have in total?1

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