Play game
Elysium's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Polish | #25 | 3.286 | 3.286 |
Graphics | #25 | 3.429 | 3.429 |
Gameplay | #33 | 3.000 | 3.000 |
Overall | #34 | 3.000 | 3.000 |
Innovation | #50 | 2.714 | 2.714 |
Theme | #73 | 2.571 | 2.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game relate to the theme?
You play as a custodian who cleans flowing water and somehow went with the flow to become a makeshift detective. Now, you must live up to both roles and solve a mysterious death. While you're following the flow of the story, make sure you pay attention! Every word counts.
There's also a surfer girl who tells you to go with the flow :)
Specify any and all pre-made assets in your submission.
https://docs.google.com/document/d/17MMChOvGctvSe7Zyfq5W4Ct3uCu2rdXm6TGG9dX78ug/edit#heading=h.wbv8byroguoi
How many team members does your team have in total?4
By submitting, you agree to all the rules listed.
Did you use Cartoon Coffee VFX assets in your game?
What category are you in?
Leave a comment
Log in with itch.io to leave a comment.
Comments
Congrats for the game, you made this in only 72h and it's impressive i think !
It's fun to play, and there's a story, the art is great
About the music, i don't know if you had a composer in your team, there is no link between all the musics, for exemple : the same instruments are used in all the musics, or a leitmotiv... But it's something hard to make if you don't have a composer in the team
Apart from the music, it's a pretty cool game !
What an insane amount of work for just three days! Unfortunately, I wasn't able to finish the game; I really tried, but when it crashed/soft-locked me for the third time in a row, I decided to give up. Still, I'll give my thoughts below (not focussing on the story too much, as I haven't seen how it unfolds. FYI, I got up to the part where there's a flashback about Stella's medication).
- The art is just great; the mixture of pixel art and hand-drawn portraits works well too.
- The characters clearly all have their own distinct personalities and never feel boring or generic, so that's great
- The concept of overhearing or remembering conversations while mopping is very nice. That being said, the mopping minigame itself really isn't fun, like at all (so the skipping option is a very wise addition). The moth minigame's much better, though.
- The game is somewhat railroad-y. Sure, there are points where you can technically do a number of things in any order you want, the in essence the game is still playing itself outside of the minigames. Personally, I'm always a big fan of dialogue options, presenting items to characters, etc. to give the player more agency.
- And, as you stated yourselves, the game is not quite polished yet. Normally this wouldn't be too much of a problem, especially for a game of this scope during a 3-day jam, but since these bugs are currently game-breaking (meaning you have to redo possibly 10 minutes of gameplay), this is quite an issue for now.
I hope my feedback is somewhat helpful! :)
Heya, thank you so much!! The skipping mechanic was always there, we just didn't specify how to skip it since we wanted to leave it as a sort of easter egg haha :') but you can just press the ";" key! And yeah, it's pretty railroad-y since we knew if we made it not so linear we would've had a lot of bugs (which we did still have, but much less).