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Mech Defense's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #31 | 3.214 | 3.214 |
Visuals | #52 | 3.214 | 3.214 |
Fun Factor | #57 | 2.786 | 2.786 |
Overall | #59 | 3.000 | 3.000 |
Originality | #86 | 2.714 | 2.714 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
Video Game
Was your game made solo or in a team?
Solo
Did you use any third party assets, if yes what assets did you use?
I created all assets within the span of the jam aside from the laser SFX, which was sourced from a creative commons library a while ago. Forgive me as I cannot find the original author.
Did you choose from one (or more) of the optional secondary themes?
No secondary theme.
Does your game contain 18+ content (Nudity, Gore, Language)?
No NSFW content.
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Comments
Pretty good concept for this game! The turrets themselves are pretty weak (and waaaay inaccurate even with upgrades), but it was fun aiming and shooting the upcoming enemies with the mouse.
Oh, I just read the comment where you said you can actually aim the turrets with right mouse click. Whoops!
I think that this is a very engaging/interesting game loop. With more variety and interesting upgrades, I could see this kind of game reaching successful numbers at itch/steam. Good job!
I enjoyed this game very much especially the song; it is a good loop that fits the atmosphere of the game perfectly. The gameplay is fun, though I realized that I could have my guys aim their weaponry to the far right, where the bad mechs come from, and not really worry about them reaching me. One way to avoid this, would be to have mechs that you actually want to come into your base.
Good game, you can kind of break it if you keep firing your lasers at the far right hand side of the screen. The graphics are especially nice.
The game looks and sound very nice, but the balancing and turrerts are very frustrating. The variety of enemy types is nice and the sky laser seems really cool at first, until you realize that because of it your turrets are bascially worthless.
The turrerst completely random fire, even still when you got them a few accuracy upgrades, they don’t just miss, they just fire in the complete opposite direction. So having turrents almost doesn’t do anything, because most of the work is still done from the sky laser, which you need to aim in a specific point in order to be effective. (I would estimate that a turret is 1/10th or less of the effectiveness of the sky laser)
Then we have the random dropping of resources, which leads to not beeing able to build anything the first three rounds. You basically just need to aim the laser at the entry corner, which btw seems like an exploit because it looks like it pushes the units back somehow. So for 3 rounds i’m just stuck on that.
And then there is the hp, which is about 5 shots? Which means if 2 units get through you basically die instantly and have to restart.
So it feels like, no choice you make even matters, apart from where you aim the sky laser, and then you lose wave 8 no matter what. That’s not very fun :(
You can aim the turrets w/ right click, should've made that more clear lol. Apologies.
Awww man, that literally changes everything :D Having to aum the turrets is quite unintuitive, but now i did get to wave 12 until i died.
Although now you run into the problem, that each round takes forever to finish :P After wave 7/8 you spend most of your time waiting. You could ofc make the tower options more complex so i can think about that, basically i need something else to do in the meantime. Through the limited slots i only have a few possibilites of what is doable, also since the upgrade options are completely uniform. If these are a little bit more nuanced and complex, this wouldn’t be as much of a problem, because then i can strategize what to do next.
Bet yea, this way the game is actually fun! :)
a fun game but really hard cause the door don't have much HP and the economy is a bit weird.
Fun little tower defense game. Loved the random spawning of lasers from the sky. I think it would be cool if there were an airship with turrets on it and those would be firing the lasers. I think the turrets are a little expensive, maybe instead of 5/5/5, weight them to one or two resources and increase the amount given to the player. Not sure if resource from enemies are random but you could tweak the percentages of what is given as well so you could have a common resource and two uncommon resources. I'd love to see more added to the game, more turrets, more enemies. I couldn't get far (only wave 8), the door has a very small amount of health and the turrets are super inaccurate, sometimes they were shooting up... not sure if you have flying enemies or their accuracy is just that bad, haha.
Simple and fun experience. Good jam submission!