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AnyBody?'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #20 | 3.125 | 3.125 |
Audio | #21 | 2.875 | 2.875 |
Visuals | #24 | 3.000 | 3.000 |
Overall | #31 | 2.625 | 2.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
-Enjoyed the mechanic it's really good!
its short but saw you had little time, but overall if you make a puzzle game out of it. it would be amazing!
thank you very much, really appreciate you trying the game out!
- landing page is nice design, really like the text color difference
- like the music, reminds me of anime battle scenes
- can 't seem to play? clicking everywhere but doesn't start - using html embed
Thanks! it is playing perfectly for me and other people, have you tried using a different browser? or if you are using the itchio randomizer please try opening the page in a new tab! I would love for you to try the game.
Ah, I needed to navigate the little sprite to the words start. I was trying to click on it and pressing space bar
Notes from gameplay:
- Cute, clean, coherent art design
- Sprite animation is nice and movement feels fluid and fun
- Space text over interactive elements is a great reinforcement of controls.
- Bounce back effect when hitting the blue bar is fun animation, feels fluid, however it seems to always position you in the same spot regardless of where the sprite was vertically
- The initial "what to do" to get past the blue bar isn't intuitive
- Using the space bar on different items too many times led to space bar disappearing above interactable elements, using the space bar then led to turning back into a ghost and being bounced backwards. Space text now displays but space bar doesn't do anything, restarting game
- Seems like either end of music loop, playing for too long, the bug above or scrolling down the page away from game embed leads to music glitching, music started repeating several bars in a row
- Once I figured out the core concept (transform to get past different barriers), I thought it was really cool! Short little prototype, but the concept of needing to figure out which monster form is needed to bypass barriers is a nice core puzzle idea.
- Unsure if leaving behind copies when transforming is intended, but could be used to create jumpable objects for reaching tombstones at different elevations
Cool core concept! I could see this idea being used for a fun puzzle game. Suggestions for expansion: platformer elements (eg transform into jumpy guy and have next stage's elements on terrain which needs to be reached through jumping), color coding the monster forms needed to progress with the barrier color, more effects on transform which are used to solve puzzles (such as how turning into jumpy guy and then back to ghost leaves a body, could use that to build platforms to jump on)
hey thanks for playing!
-when you hit the blue bar, it kills you, it isn't a bounce back effect but the checkpoint system without an animation
-I don't know why it happens, but when you focus out of the game the music glitches
-leaving behind copies was intended, the idea is that you play as a ghost, dig up dead bodies to possess, unpossess and repossess the bodies when needed.
I am new at this gamedev stuff so it took a while to figure out the checkpoint system and when i was finally done with it I didn't have enough time for everything. so I prioritized the player animation and mechanic over other things.
Thank you very much for the ideas, will implement them in the future!
also Thank you so so much for giving the game another chance after it didn't load properly!
I think the idea behind this could be really fun, but as it is now I went through it so quickly even without a tutorial that honestly I thought I lost for a second when the end menu popped up! Darn game jam time crunches! Love the art style you chose! I'd be interested in playing a more expanded version at some point.
Yeah, this game could've really used a day or two more in development. but I really had fun making it! I got the sprites from opengameart. I came across the sprites by chance and had an eureka moment so I quickly discarded my previous idea to work on this.