Notes from gameplay:
- Pretty main menu screen. I like how the plants move. Music is nice. Font is nice. Achievements menu is intriguing!
- Settings menu is nice. I liked the potato graphic option :P
- The flicker on the intro text is nice, gives me a found footage vibe. Leads in well to the game story
- Graphics give a very found footage feeling
- Unsure what path I'm supposed to follow
- I see a car in the distance, creepy
- Popup box + font doesn't mesh with the grainy found footage visuals. It's too neat and clean and crisp
- Good text for tutorial. Gives some story and instructions
- Why have a sprint button without a cost or mechanic for sprinting? Just let me move that fast normally
- I like the ambient effects of rain and ghosts (?)
- Skybox is pretty
- Nice level design, reminds me of Oregon
- "Wait is that a light?" - What is that referring to? I don't see any light to investigate
- Finally saw it. Needed to walk a bit, wasn't visible from tombstone
- Nice job updating the objectives in real time. I like the tracker in top right of screen
- Music is nice!
- Footstep audio fits well
- Graffiti to show narrative clues is a great touch. It fits the scene really well and feels visually interesting!
- Oh guess I died from the spirit ball monster
- I liked the death scene, footage lost is great, fits the theme very well!
- Tedious to repeat the entire section again when it's just the same narrative
- "Chase scene" music is exciting
- Flooded level: can't seem to turn on flashlight anymore
- Audio of walking in water is good
- Great creepy image of the spirit ball monster flying by during red light!
- Darn, guess I can't step out after it flies by, footage lost!
- Nice audio cues for danger, would be nice to have one for safe time to move as well
- Timing of red light + spacing of safe zones is well done. Great minigame
- I escaped!
- "to your right" was deceptive, path out is just behind me
- Pretty sure that car should be dead! It had its headlights on all night :P
- Great succinct story with a creepy ending. WHAT DID YOU DO TO HIM?!
- Let's try survival mode
- No audio
- Ooh spirit ball guy hunts me down!
- Are there mechanics here? Feels like I'm just running aimlessly until I hit an invisible wall
Fun, concise game with a solid aesthetic which matches the story. You did great with the found footage concept! I enjoyed the minigames and the narrative and found it an entertaining quick play experience.
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