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Ar-Em Bañas rated a retail delve 4 years ago
A browser retail delve made in HTML5.
eyesforteeth rated a supplement 4 years ago
A browser supplement made in HTML5.
Scampir rated a retail delve 4 years ago
A browser retail delve made in HTML5.
eyesforteeth published a adventure 4 years ago
A browser adventure made in HTML5.
The town of Marshview has a problem. People are being stolen in the night, seemingly dragged into the nearby swamps never to be seen again. Alderman Gilthur has sent out call for brave adventurers to put a stop to whatever fell evil is caus...
tonytranrpg updated a game 4 years ago
A browser game made in HTML5.
Updated page content. Set type to HTML5.
2 new images
1 new upload:
THE MYSTERIOUS TRIBULATIONS OF COUNT DUCKWORTH.zip Play in browser
grimoireghoul published a game 4 years ago
A browser game made in HTML5.
This is an HTML dungeon built for Tunnel Goons by Nate Treme , and written for Markdown Jam . Gather your Goons and investigate a sleepy tomb at the heart of some sleepless nights for a sleepy town.
danreuben published a game 4 years ago
A browser game made in HTML5.
Prototype system-agnostic dungeon adventure writing with accessible web formats. Designed for Markdown and Random Adventure JAM. Thanks for checking out my games. Feedback appreciated.
panglott published a book 4 years ago
A downloadable book.
Hallows' Eve at Witch's Cross is a short horror-themed adventure scenario for Old-School Essentials , written to support Markdown Jam .. It was written in Markdown and published in ePub in a few days during the Halloween season in order to...
carnel published a project 4 years ago
A browser project made in HTML5.
A vengeance driven demon summoner has industrialised the binding of demons in attempt to rescue his lost love. A small place inspired by the Pocket Places and Markdown Jams
Phoebus4 rated a mecha roleplaying game 4 years ago
A downloadable mecha roleplaying game.
Hessan Yongdi rated a system document 4 years ago
A downloadable system document.
A browser game made in HTML5.

A lot of digital games and adventures are long, non-paginated versions of a document, the fundamental experiences of which won't change whether they're printed, paginated, digital, or responsive. There's absolutely nothing wrong with that. This isn't one of those. It's a true work of hypertext, and a compelling infiltration mission with something worth discovering down every path. I hope Apine can follow through and validate the sacrifices of Rat Meats #1-8.

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