Great job on the clone!! The sprites echoed the originals really well, you could have convinced me you ripped them from the actual game. The death animation was spot on as well! A few points though, The turning feels more like you're moving from side to side and less like you're turning a bike around, and if you move in either the right or left for a few seconds the density of trees thins out really quickly. Outside of that though this was a great clone!
This was a good take on the game. I think the sprites could have used more work though. They looked like a high-res-but-also-compressed version of the ones from the original game. While I'm sure that it made it easier to replace the turning with pivoting, it made movement a lot harder as I couldn't tell if I was about to hit a tree. It didn't help that those tended to spawn in in front of me too. Otherwise, this was a good clone.
Comments
Great job on the clone!! The sprites echoed the originals really well, you could have convinced me you ripped them from the actual game. The death animation was spot on as well! A few points though, The turning feels more like you're moving from side to side and less like you're turning a bike around, and if you move in either the right or left for a few seconds the density of trees thins out really quickly. Outside of that though this was a great clone!
This was a good take on the game. I think the sprites could have used more work though. They looked like a high-res-but-also-compressed version of the ones from the original game. While I'm sure that it made it easier to replace the turning with pivoting, it made movement a lot harder as I couldn't tell if I was about to hit a tree. It didn't help that those tended to spawn in in front of me too. Otherwise, this was a good clone.
Good job on the sprites and details! Like the transition, helicopter, the wasd control, and the death "glitch". Well done!
There are couple problems though:
1. The turning doesn't feel right. Right now it is moving horizontally.
2. Player seems floating in the air.
3. The UI haven't cover the edge of the screen. I can see trees floating on the edge.
4. Sometimes, the enemy can be behind you.