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A jam submission

Deathchase CloneView game page

Submitted by Michael Poltronieri Tang (@Nevermorr_) — 2 days, 18 hours before the deadline
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Deathchase Clone's itch.io page

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Comments

Submitted

This take on the clone is very interesting. I like how you made it look more 3D compared to the original. The only things that I wanted to point out was that the AI won't appear back into the players line of sight whenever the player turns like in the original, and instead they disappeared completely. Also the projectile turns with the player which is interesting  if I want to hit the AI more directly but I don't know if that was your intent. otherwise, controls and aesthetic were nice. 

Submitted

I like that it's actually 3d, but I think giving the enemy bikers a little bit bigger hitboxes would've been nice. As it is now, they can be a little hard to hit. Sometimes they also get really far away from the player if you don't go for them from the very beginning, so maybe you could make it limit how far away they can get.

This is a very interesting take on the game, but I am confused as to whether the art style was a choice or meant to be a stand in until the original sprite art was acquired. Either way, the framework is all there and this game plays very much like the the original. The shooting was also very accurate and I enjoyed how you were able to get the bullet to follow the velocity of the player.

Submitted

Love the explosion fx. The controls are smooth and authentic too. A bit more consistency in the art style would've helped, but this is still a solid clone nonetheless.

Submitted

I loved the aesthetics of this one. I like that you really leaned into the aesthetic you chose. I also love that you kept the original control scheme, but I wish you had more of the UI and score etc. The projectile also moves with the player, which seems like it could be an easy fix - yet somehow, after playing 8+ other clones, I liked how janky it was, even though it wasn't faithful to the original.