Классная задумка с комбинациями, но почему их летит так много и так сразу? После потока комбинаций из-за медленной атаки происходит смерть. При перезапуске комбинаций нет, но во время сражения с босом он тебя убивает одним ударом и игра зависает не давая тебе ни победить ни проиграть.
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Butt On!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Relevance to the topic | #4 | 4.333 | 4.333 |
Visual | #4 | 4.000 | 4.000 |
Overall | #10 | 3.167 | 3.167 |
The uniqueness of the idea | #11 | 2.833 | 2.833 |
Technical implementation | #12 | 2.500 | 2.500 |
Game design | #13 | 2.167 | 2.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Сделать комбо на двух кнопках - идея хорошая. С технической точки зрения игра работает. Однако, что делать не совсем ясно, хоть и есть стартовый ролик. Первый раз монстры меня убили, как я понял просто коснувшись меня. Второй раз я дожил до босса, который просто стоял передо мной пока я не нажал Alt+F4. На мой взгляд, ребят подвела визуализация: для комбо нужен хороший визуальный фидбэк, а тут его практически нет. Персонаж стоит и выполняет одну из двух своих анимаций атаки. Ни эффектов, ни очков урона. Если и есть в игре какая-то механика комбо, то я ее не понял.
- Looks great! (Although not super consistent: the low-poly model used for the player character is quite different in style from the main enemy, for example.) The story doesn't make a terrible lot of sense, but maybe it doesn't have to for this type of game - the opening dialogue is funny although maybe a bit too long. The gameplay, however, feels rather half-baked and unfinished. If I try to use combos, I develop a fancy lightning bolt attack that is so slow that I end up dying because I can't use it quickly enough - so the more powerful combo actually puts me at a disadvantage and there's no apparent way to roll back. If I avoid combos and just keep jamming one of the buttons, I can kill off all the skeletons, but then Death himself depletes all my HP with a single attack. Strangely, I don't die then but can continue attacking Death, albeit without dealing any damage. (Speaking of not dying, even when killed by the skeletons, I can see my character still standing there underneath the Game Over message - maybe just change to a black screen or something?) In sum, this looks potentially interesting but very raw at this point - would be nice to try a more advanced version of this game at some point!
- nice, but not very clear
- Looks interesting but seems like the game does not show in any way what mechanics exist - 2 buttons just swing and slash, which could be interesting on its own, but the blocks on the skeleton army heads do not really connect with what the player should be doing. when the big boss approaches, all the player can continue to do is these 2 moves - since there's a way to tell that the boss is defeatable, like a health bar, can I at least see the health bar? Can I unlock special moves on replays of the game or is it random? Otherwise, visually quite nice, although I feel like making a few elements even simpler could have become a benefit for the game, to focus on developing the mechanics instead.
- Relevance to the Topic: 2 button are used to attack. Each button does a separate attack. Technical Implementation: The game starts out nicely but it doesn't really end. The Boss seems to kill with one hit but the game doesn't end. Alternatively, player doesn't seem to reach there. Is the boss suppose to just end the game for player? or is there a continuation Game Design: There is narrative to the game. Good lines of dialogue written to explain what they are doing. And that is cool. Though the game from a game design point of view is lacking. What is the objective? Defend till player dies? or is there suppose to be only one wave? as the moment the boss appears, it is the end of the game. PC also holds a shield, maybe this could have been utilized? One button for blocking and another for attack. Doing anything other than pressing D button results in death. Ultimately the game seems to result in death without much of play. While the start was enjoyed, from gameplay point of view it is lacking in what needs to be done. Visual: Low poly art work looks pretty cool. Was this made during the jam itself or taken from store? This should be mentioned clearly. If this was created during the Jam, Well done because this looks amazing.
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