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CrystalMania's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Engagement/Fun | #49 | 2.400 | 3.667 |
Gameplay Polish | #49 | 2.182 | 3.333 |
Audio | #50 | 2.400 | 3.667 |
Aesthetics | #54 | 2.619 | 4.000 |
Magical Girl Concept | #58 | 2.182 | 3.333 |
Originality/Creativity | #58 | 2.400 | 3.667 |
Overall | #58 | 2.338 | 3.571 |
Theme Interpretation | #59 | 2.182 | 3.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the Magical Girl genre?
you're a magical girl that can fly and shoot stars
Which theme(s) do you pick?
Re:Unknown X
How does your game fit those theme(s)?
A mysterious disease removes all colors, shoot enemies to restore it
Were the assets for your game made during the jam? Elaborate as you see fit.
music - Shin-do sound effects - The Essential Retro Video Game Sound Effects Collection ' Juhani Junkala made with stg-builder , the rest was by me
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Comments
Incredible game! I'm surprised to be the first one to leave a comment here.
I don't recall playing a twin stick bullet hell before, and it felt great! In the first minutes I was a bit scared that game won't let me shoot anywhere but right, but the first boss totally delivered with all the shifts and rotations!
The art style is super cool, I totally felt the speed with these multiple layers of parallax and different backgrounds.
The difficulty is fair, I could beat it 1cc from the first try with a tiny bit of HP left ¦3 (but maybe playing so many shmups in this jam helped to recover my old muscle memory of hundreds hours spent in Touhou)
The only thing that left me sad were lack of sounds, lack of the usage of free shooting (apart of a couple of places in this short but whole game), and lack of levels.
Thank you so much for this experience!