Really pretty enviroment, graphics and style of the game. I didn't like the fact that the lever was hidden and not really distinguishable from the torches since, at a certain point, your brain will considers all of the stuff on the external walls as background noise. I did really like the character speaking when reaching certain parts since it creates a good atmosphere. The end was literally a reference to the day after the 4 days worked on the GameJam. FINALLY WE CAN SEE THE OUTSIDE WORLD! I didn't see anyone talk about it but the fact that the player, when going into collisions, stutters is pretty annoying. Anyway good job, really polished game.
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FATEBOUND's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of theme | #1 | 4.571 | 4.571 |
Gameplay | #1 | 3.714 | 3.714 |
Overall | #1 | 3.929 | 3.929 |
Presentation | #2 | 4.143 | 4.143 |
Enjoyment | #5 | 3.286 | 3.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
it litterly took me 10 + minutes to realise , that how to crack those puzzle , i was looking in pictures for with zomming in , 🤣
Submitted
Shady ApartmentI've collected the orb but I don't know what it is and neither what to do with it, any help?
Submitted
The Other Dimension
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