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Deep Breath's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay (how good was the user experience, game design, narrative, etc?) | #248 | 1.336 | 2.143 |
Implementation (rate the game's overall stability and functionality) | #253 | 1.425 | 2.286 |
Theme (how well does the game fit the challenge theme?) | #271 | 1.247 | 2.000 |
Overall | #276 | 1.265 | 2.029 |
Creativity (how unique or innovative was this experience?) | #281 | 1.069 | 1.714 |
Presentation (rate its art, animations, sfx, music, and aesthetic appeal) | #281 | 1.247 | 2.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
List the Itch usernames of all official team members.
SimpleBeing, Lee_Pillay, Tyronegamer9B
Team Name
Team Galiant
How does your game fit the theme?
The game features a breath mechanic where the player character takes deep breathes in order to regulate their bodies processing speed which helps you take on the enemy hordes
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Comments
Nice simple top-down shooter. I had a little trouble seeing where I was aiming. Also the story could have maybe appeared in few smaller text chunks, I was a bit overwhelmed by it in the beginning. Womans breathing audio helped paint the picture of the main character, it gave it a lot of character. Made me think of Samus. Good job!
Yes, Samus did come to mind mid way through development and we are happy that at least the atmosphere was expressed somewhat well. Will take note regarding the story text for next time and yes, the targeting system could be much better.
Anyways, thank you for the Feedback Miikka! It is much appreciated.