Nice simple top-down shooter. I had a little trouble seeing where I was aiming. Also the story could have maybe appeared in few smaller text chunks, I was a bit overwhelmed by it in the beginning. Womans breathing audio helped paint the picture of the main character, it gave it a lot of character. Made me think of Samus. Good job!
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Deep Breath's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay (how good was the user experience, game design, narrative, etc?) | #248 | 1.336 | 2.143 |
Implementation (rate the game's overall stability and functionality) | #253 | 1.425 | 2.286 |
Theme (how well does the game fit the challenge theme?) | #271 | 1.247 | 2.000 |
Overall | #276 | 1.265 | 2.029 |
Creativity (how unique or innovative was this experience?) | #281 | 1.069 | 1.714 |
Presentation (rate its art, animations, sfx, music, and aesthetic appeal) | #281 | 1.247 | 2.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
List the Itch usernames of all official team members.
SimpleBeing, Lee_Pillay, Tyronegamer9B
Team Name
Team Galiant
How does your game fit the theme?
The game features a breath mechanic where the player character takes deep breathes in order to regulate their bodies processing speed which helps you take on the enemy hordes
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