Play game
Deep Dive Serenity's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation (rate its art, animations, sfx, music, and aesthetic appeal) | #94 | 2.722 | 3.333 |
Theme (how well does the game fit the challenge theme?) | #116 | 2.449 | 3.000 |
Implementation (rate the game's overall stability and functionality) | #155 | 2.381 | 2.917 |
Overall | #161 | 2.245 | 2.750 |
Creativity (how unique or innovative was this experience?) | #195 | 1.905 | 2.333 |
Gameplay (how good was the user experience, game design, narrative, etc?) | #199 | 1.769 | 2.167 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
List the Itch usernames of all official team members.
PhantomLucifer
Team Name
PhantomLucifer
How does your game fit the theme?
The game deals with pre-competetion anxiety, encouraging the player to relax, take a deep breath and go into the competetion with a positive midset.
Leave a comment
Log in with itch.io to leave a comment.
Comments
I had a fantastic experience playing your game! The Unreal environment was well utilized, and although I was worried at first that it might be a horror game (as I'm bad at those), I was glad to discover that it was a story about overcoming fears and doubts. Like someone else, I also got stuck in the furniture (between the front door and couch).
The tempo of the game was really good, and the music and voice worked together seamlessly as I progressed through the rooms. The doors caused some trouble for me, though. If it was intentional that players are not able to open certain doors at some point, giving some feedback when a player tries could be helpful. Overall, well done!
I think you made a really interesting narrative-driven experience. Very heartfelt.
The house design felt very sterile, almost like it's a model home. While it's not the main focus, I feel like it could have more personality.
I'm a huge fan of the transition between story beats, especially near the end when they are confronting their fear.
Bonus points for making the UI clear and having the objectives obviously stated. Sure, there are some technical hiccups, but it didn't prevent me from finishing the game.
Awesome work, and I wish you luck!
PROS:
- Its Unreal engine ( I think or it looks like it)
Cons:
- Why am I yao ming height
- Camera sens to high
- Hard to find objectives
- Got stuck in corner of furniture