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I like the overall vibe of this one. It has some issues that could be fixed with more time, but I see potential. Great job.
Criteria | Rank | Score* | Raw Score |
Presentation (rate its art, animations, sfx, music, and aesthetic appeal) | #195 | 2.012 | 2.700 |
Gameplay (how good was the user experience, game design, narrative, etc?) | #214 | 1.640 | 2.200 |
Overall | #225 | 1.685 | 2.260 |
Implementation (rate the game's overall stability and functionality) | #225 | 1.714 | 2.300 |
Creativity (how unique or innovative was this experience?) | #233 | 1.565 | 2.100 |
Theme (how well does the game fit the challenge theme?) | #247 | 1.491 | 2.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
List the Itch usernames of all official team members.
Snowski
How does your game fit the theme?
Deep breaths slow down the enemies speed
I like the overall vibe of this one. It has some issues that could be fixed with more time, but I see potential. Great job.
I like the overall vibe of this one. It has some issues that could be fixed with more time, but I see potential. Great job.
Ok. I can see this was probably somewhat unfinished entry. Or I was not able to use the X for the breathing. Somehow I was also not able to enter the levels the second time I started the game. And the first time it was unclear how to actually enter the level. I assumed it happened by pressing enter. Now I'm not sure anymore.
Other than that. I liked the Sonic vibe of the game. Pretty fun looking main character with all the sprite animations. Good job!
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