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A jam submission

BAHARView game page

breath if you dare
Submitted by ITSNEVERJACK — 4 days, 7 hours before the deadline
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BAHAR's itch.io page

Results

CriteriaRankScore*Raw Score
Theme (how well does the game fit the challenge theme?)#1622.1772.667
Implementation (rate the game's overall stability and functionality)#2171.7692.167
Overall#2301.6472.017
Creativity (how unique or innovative was this experience?)#2411.4971.833
Presentation (rate its art, animations, sfx, music, and aesthetic appeal)#2541.4971.833
Gameplay (how good was the user experience, game design, narrative, etc?)#2581.2931.583

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

List the Itch usernames of all official team members.
1.ITSNEVERJACK 2. Mepuuruu 3. AerronZeroTalent 4. Gabr 5.AmosDiv

Team Name
GATAM

How does your game fit the theme?
you explore underwater taking deep breath as the meter fills up and drains indicating how much oxygen you have

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Comments

Submitted

Cool diving simulation! Visually the dive experience was well built. At first, I was expecting to have left/right movement, given the first-person perspective, but it wasn't a big deal. Also, it was amusing to hear my footsteps when I was down at the sea floor :D . The environment and sharks were nicely done, although it would be better if there were more visual and audio indicators to signal when the sharks are after you. Overall, good job

(+1)

The subnautica vibe is pretty cool. Although I wish the controls were a bit less janky, would make the experience more fun!

I like the setting of the game and the first person perspective. Game me Subnautica vibes when I took my first dive :)

At first I wasn't sure what I was meant to do, but I think you swim underwater to fix the broken pipes? There's a button prompt for pressing F+J and that might be to speed up the repair process, but I'm not sure.

It was also a bit confusing why there are two resource meters. I understand that the blue is for oxygen, but I had no idea what yellow meant.

There's a lot of interesting components to the game and I would be interested in seeing what the team can come up with given more development time. Nice work!