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A jam submission

Free HookView game page

Free yourself, others, and the land by using your trusty hookshot!
Submitted by ClassicDagger — 11 hours, 39 minutes before the deadline
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Free Hook's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation (how good does it look and sound?)#114.6384.638
Theme (how well does it fit the theme?)#124.5524.552
Originality (how interesting and unique is it?)#194.3284.328
Gameplay (how fun is it to play?)#204.1214.121

Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Twitch Usernames
Inclef

Team name
Team Hot tub

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Comments

Viewing comments 41 to 22 of 41 · Next page · Last page

My frames were too good apparently and the hook despawned after it reached max height making me mald in the stream however once we figured out that the in browser game was having issues I watched your speedrun on the itchio page and how the game is intended to work. It looks like a good experience and very good mechanic. I just wish I had a downloadable version to play so that it could work as intended. I think if people have this bug where the hook doesnt fall and some of the jumps are impossible it ruins the experience of your work and its a shame because I think the mechanic is good and works well when the bug isnt there. The art and presentation was done really well just a shame the in browser version was having problems.  Nice work!

Submitted(+1)

I absolutely love how this game looks. The color palette you chose is absolutely awesome! Would love to try that palette myself sometime :) The mechanics feel great, but I just got stuck on one part where you have to land by the red flag and I couldn't do it, but would love to finish the game. Awesome stuff!

(+1)

Great concept, and really fun to play once I got the hang of it

(1 edit) (+1)

This is a challenging but fun game. It is tough at first, while you figure how to play but it is fun and becomes easier, although still challenging and addictive.

(+2)

Great little game, interesting use of the grappling mechanic with a lot more nuance to it than typically seen. Definitely a lot of fun, good job guys!

(+1)

This game is addictive! I loved the music and game play. Having the grappling hook instead of jumping was such a fun idea for the game.

(+1)

Bruh this game is addicting, i was just gonna try and beat the first area but then the music kicked on and so i had to keep going, nice work

Love the stuff, will there be DLC for this??

(+2)

Wow! This is a really unique take on a platformer! I love how this game departs from the Mario clone platformer by making the grappling hook the main movement mechanic rather than the usual jumping! It adds a puzzle solving element to just moving around which really makes things interesting!

Great game!

(+4)

This was a really fun and challenging experience of a game. It was really awesome finally getting out of the beginning dungeon, definetely worth all the falls on the way there. The music and art are gorgeous and so well done, especially for a game made in such a short time. Keep up the good work!

(+3)

Really good, love it! 

(+2)

It made me FEEEL like a hook, but unfortunately i'mma have to give this my lowest score a 4/5 :/ What do you think Wackus Bonkus?

Submitted(+2)

Really fun beautiful game! was a bit hard at first though.

(+2)

I play New World so this is game has raised my quality of life 10 fold!

Submitted(+4)

Excellent game, especially the presentation. I found the learning curve very steep (I was stuck at the first dove for an embarrassingly long time), but the guide video helped. One thing I would have liked is the ability to click instead of pressing space. Great work!

Submitted(+3)

All around excellent submission! My only real complaint is how difficult it was to learn some of the mechanics such as the fact that you can control movement mid-air and some of the details with the 1-way platforms.

Submitted(+2)

This is an awesome game! my only issue is there seems to be very little connection between where the hook goes and where the mouse is pointing.  not to say the hook should go exactly where the mouse is, but I would think the mouse would be used to show the angle at which the hook will come out, which doesn't seem to be the case.

Developer (1 edit) (+4)

Thank you! The hook is affected by gravity in order to create some difficulty. Without it, shots can be made with 100% certainty and it spoils all of the mystery of, "Will I make this shot?"

(+3)

Fun game! The grapple is a tool that takes some mastery, but adds playability to the game that doesn't stale quickly. Thanks for makin!

(+3)

This game strikes the perfect balance between frustrating deaths and addictive gameplay. Honestly I have fallen so many times but I just want to keep going to progress further into the level. The visuals are nice and the music almost beckons you to keep playing. The grappling mechanic is very cool and it really does require a degree of skill to learn, its not just a "throw it and hope" situation.  There is an NPC near the beginning that keeps mocking me when I fail, this just pushes me harder to prove his bitchass wrong!

Awesome work! :)

Viewing comments 41 to 22 of 41 · Next page · Last page