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A jam submission

Battle Box (LowRezJam)View game page

XCOM meets Chess meets Rubiks Cube
Submitted by alphadeltagames — 11 hours, 42 minutes before the deadline

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Battle Box (LowRezJam)'s page


CriteriaRankScore*Raw Score
64x64 Authenticity (was it truly lowrez?)#1754.1664.500
Aesthetic (sound and visual)#2322.6232.833
Game Feel (playability and control)#2352.4692.667
Overall Enjoyment#2702.0062.167

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Really neat concept, it added a lot of challenge to the game. I included it in my compilation video series of the Low Rez Jam games, if you would like to take a look :)


When I watched the cubes point in a direction, I felt curious and imagined the number of rolls to shoot a direction.

At first I didn't realize this was a 2-player game on the same computer.

I got into a situation, maybe from pressing arrow keys too quickly, where I couldn't get any cube to move or shoot.


Thanks @stuartlangridge --

All totally valid points! If I spend more time on this one day, those are all things I'd want to work on.

To answer the specific point - the cubes have health, and you have to hit them several times to kill them. The closer you are when you shoot, the more damage you do.


I'm not sure I wholly understand what I'm doing, here. I can roll around, shoot white blocks (which moves them), and shoot the enemy (which moves them but doesn't kill them, to my surprise), but... then what? I like the conceit of the rolling cube which fires in a particular direction, much like a bunch of single-player puzzles of this kind. The time limit on a move makes it all feel rather rushed, which is a little unfortunate because it makes the game feel like a very low rez arena deathmatch, rather than like a carefully thought-out chess game.