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A jam entry

Battle Box (LowRezJam)View game page »

XCOM meets Chess meets Rubiks Cube
Submitted by alphadeltagames with 11 hours, 42 minutes before the deadline

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Results

CriteriaRankScore*Raw Score
64x64 Authenticity (was it truly lowrez?)#1754.1664.500
Aesthetic (sound and visual)#2322.6232.833
Overall#2342.8163.042
Game Feel (playability and control)#2352.4692.667
Overall Enjoyment#2702.0062.167

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Really neat concept, it added a lot of challenge to the game. I included it in my compilation video series of the Low Rez Jam games, if you would like to take a look :)

Submitted

When I watched the cubes point in a direction, I felt curious and imagined the number of rolls to shoot a direction.

At first I didn't realize this was a 2-player game on the same computer.

I got into a situation, maybe from pressing arrow keys too quickly, where I couldn't get any cube to move or shoot.

Developer

Thanks @stuartlangridge --

All totally valid points! If I spend more time on this one day, those are all things I'd want to work on.

To answer the specific point - the cubes have health, and you have to hit them several times to kill them. The closer you are when you shoot, the more damage you do.

Submitted

I'm not sure I wholly understand what I'm doing, here. I can roll around, shoot white blocks (which moves them), and shoot the enemy (which moves them but doesn't kill them, to my surprise), but... then what? I like the conceit of the rolling cube which fires in a particular direction, much like a bunch of single-player puzzles of this kind. The time limit on a move makes it all feel rather rushed, which is a little unfortunate because it makes the game feel like a very low rez arena deathmatch, rather than like a carefully thought-out chess game.