nice idea, but definitely needs some more polish. i didnt understood the gravity, and for all the time i've felt like im in a top-down shooter.
Play game
Anthell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #301 | 1.848 | 2.667 |
Authenticity (use of resolution) | #328 | 2.656 | 3.833 |
Overall | #351 | 1.819 | 2.625 |
Graphics | #381 | 1.501 | 2.167 |
Gameplay | #387 | 1.270 | 1.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
I did not work in a team. I created all of the code, music, and art. This was a fun jam, though.
Was the resolution a challenge?
Originally I wanted to use mouse controls for the flamethrower for easier positioning. However, the unity setup I was using messed with my mouse setup, so I switched to keyboard controls.
What did you learn?
I learned a lot about efficient design strategies. In the past, my jam games have been cut back in scale due to my improper pacing, but I finished everything that I wanted to in this jam with a couple of hours to spare.
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