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DoMINIon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #301 | 1.848 | 2.667 |
Gameplay | #318 | 1.963 | 2.833 |
Authenticity (use of resolution) | #323 | 2.771 | 4.000 |
Overall | #330 | 2.136 | 3.083 |
Graphics | #336 | 1.963 | 2.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
4 persons. Everyone did art and programming, one made the music and one made some sfx.
Was the resolution a challenge?
It was hard to cram a shop on the screen and to work with 6x6 sprites.
What did you learn?
We learned a lot about Gamemaker 2's "New" features. This can help a lot on subsequent projects.
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Comments
This was a cute classic little tower defence.
Gameplay wasn't much of a challenge and could feel a bit slow at times, and a next wave button also could have been nice.
The flame throwers also made it pretty hard to see what was going on, not that it was a major issue.
I also wasn't a huge fun of the music, which didn't seem to fit the reset of the 8 bit sfx.
At one point the enemies just stopped moving, and non of the towers were doing any damage.