The Gone World is a rules-light ttrpg. What is a rules-light ttrpg, you ask? Google it. Stop playing games and start playing games!" is kinda a little offputting? Like, I get you're trying for a cheeky tone, but it's apt to turn players away.
I really would like to see stats expanded on. I'm having a hard time internalizing how skill challenges come up and how they are overcome with this.
The Phase structure is really cool though! Great themeing.
The Gone World is a rules-light ttrpg. What is a rules-light ttrpg, you ask? Google it. Stop playing games and start playing games!" is kinda a little offputting? Like, I get you're trying for a cheeky tone, but it's apt to turn players away.
I really would like to see stats expanded on. I'm having a hard time internalizing how skill challenges come up and how they are overcome with this.
The Phase structure is really cool though! Great themeing.
there are definitely things I would like to expand on. Like I hade at least three more phases and recovered memories in mind.
I鈥檝e never actually made a ttrpg before ( that DnD ripoff I made when I was 10 doesn鈥檛 count! 馃槄) but now that I have this skeleton I may come back to it and flesh it out some, and that would include a more proper introduction.
Yeah, I think I may expand it in the future and add some more memory recovery phases and maybe some branching event charts, like "If you rolled eight in the first phase, then roll on this chart for the next one... but I also like the idea of an apocalypse with a little bit of everything going on :D
Comments
The opening, "
The Gone World is a rules-light ttrpg. What is a rules-light ttrpg, you ask? Google it. Stop playing games and start playing games!" is kinda a little offputting? Like, I get you're trying for a cheeky tone, but it's apt to turn players away.
I really would like to see stats expanded on. I'm having a hard time internalizing how skill challenges come up and how they are overcome with this.
The Phase structure is really cool though! Great themeing.
The opening, "
The Gone World is a rules-light ttrpg. What is a rules-light ttrpg, you ask? Google it. Stop playing games and start playing games!" is kinda a little offputting? Like, I get you're trying for a cheeky tone, but it's apt to turn players away.
I really would like to see stats expanded on. I'm having a hard time internalizing how skill challenges come up and how they are overcome with this.
The Phase structure is really cool though! Great themeing.
there are definitely things I would like to expand on. Like I hade at least three more phases and recovered memories in mind.
I鈥檝e never actually made a ttrpg before ( that DnD ripoff I made when I was 10 doesn鈥檛 count! 馃槄) but now that I have this skeleton I may come back to it and flesh it out some, and that would include a more proper introduction.
i love a good lost memory game! it's full of flavor and helps you paint the scene for your party very well.
Yeah, I think I may expand it in the future and add some more memory recovery phases and maybe some branching event charts, like "If you rolled eight in the first phase, then roll on this chart for the next one... but I also like the idea of an apocalypse with a little bit of everything going on :D