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A jam submission

Creepy CastawaysView project page

Submitted by dominothief — 5 hours, 13 minutes before the deadline
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Creepy Castaways's itch.io page

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Comments

Submitted

Loyalty as a stat and making a concise decision the more capacity for loyalty you have the weaker you are is interesting. Perhaps it might be good to split the physical stats into 2 just to make more diverse spreads of characters. 

I think the document's arrangement could be shifted a bit, but this is such a cool concept. A TTRPG with a theoretical win condition. expansions could easily be built into this too!!

Host

Survival RPG in a tabletop format. love it! This looks like so much fun. just a thought while im reading, what if there was a way to hide resources you find if your loyalty was low? just like, if everyone's marking off health from missing water, you could mark off your hidden water stash instead.

Submitted

Loyalty as a stat is so choice, and makes a lot of sense with the vibe of the game! Love this 💕