Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Citrus NitrusView game page

Linux game jam 2023 entry
Submitted by Vitor Pavani, vagnerpavani, nelrav — 11 minutes, 55 seconds before the deadline
Add to collection

Play game

Citrus Nitrus's itch.io page

Results

CriteriaRankScore*Raw Score
Completeness#272.6002.600
Intention#293.0003.000
Presentation#312.4002.400
Implementation#332.2002.200
Overall#352.2802.280
Linux compatibility#441.2001.200

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Host (1 edit)

I love this The Incredible Machine style juice factory concept!

It wasn't clear to me whether the game expects players to place everything and then run the simulation (as in The Incredible Machine), or whether players are expected to add and remove elements while the simulation is running.

If it's the latter, not being able to move items around after placing them feels very cumbersome. Removing and re-adding is an option, but the simulation moves so quickly that that doesn't feel like a viable option.

I was able to finish all of the puzzles in the first level, but the truck didn't appear in the second level and I wasn't able to play further. Not being able to reset the current puzzle/not having the oranges count reset for each puzzle meant I ended up spending a lot of time on puzzles I'd already solved.

I was looking forward to seeing what the optional prompt "orange" might inspire in participants, and physics based juice puzzles is a fun expression of that!

I was concerned by the lack of credits. Is the background image in on the title screen public domain and/or available under an open culture licence?

Host

Hi! Your Linux build is broken and does not include the game's .pck file. If it was intended to be embedded within the game's binary, that process did not work correctly. I was able to get it running by copying the .pck out of the web build, but I'll have to mark you low on "Linux compatibility" unless you're able to get the Linux build running without extra fiddling.