Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

ForkOffView game page

Manage an Open Source Project with this Linux Game Jam Entry
Submitted by eeveeusr1 — 5 hours, 6 minutes before the deadline
Add to collection

Play game

ForkOff's itch.io page

Results

CriteriaRankScore*Raw Score
Completeness#163.2003.200
Linux compatibility#193.8003.800
Implementation#242.8002.800
Overall#253.1603.160
Presentation#252.8002.800
Intention#273.2003.200

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Host(+2)

Gosh, this is a tough one to write a comment for. I think I like the premise, though presenting downstreams as fundamentally antagonistic doesn't sit right with me - downstreams are a deeply important part of the Free Software ecosystems, and positive relationships between upstream and downstream strengthens both projects and empowers their contributors/users in tangible ways. Overtly antagonistic relationships don't really benefit anybody and (in my experience at least) tend to be pretty rare.

The specifics of how the game's mechanics were very inscrutable at first, but after a while, I was able to build up a large and active project (at least, until a disgruntled downstream contributor decided to make enough forks that I couldn't navigate the playspace anymore). It's possible that I played this more than any other submission, and enjoyed organising and growing my project.

Movement was awkward for me - I think it would be more enjoyable to have movement and targeting decoupled (whether that be WASD for movement and arrow keys for targeting, or using the mouse to target).

I think it might be easy for some to look at the visuals and see something simple and uninteresting, but that the hand written entities evoke sticky notes in my mind, and that's a fun way of visualising the abstract organisational structure of a Free Software project. It was surprisingly compelling.

I understand this was your first jam. Well done. I'd love to play a more polished game that builds on what's here! As always, it's very nice to see a submission with source code.

Developer(+2)

Sorry for the seemingly poor portrayal! I had implemented enough so that if someone were to play it, they'd have some sort of gameplay to work with. Ideally a full game would be more nuanced, light-hearted and be a complete simulation.

I'll probably write about the game jam experience and intentions of the game itself whenever I get around to setting up a website, if you're interested.

I had secretly hoped no one would play this, but I am glad you found something in it.

Thank you for organizing the Linux Game Jam and playing my game! It was quite an experience...

Host(+2)

No need to apologise

I'd be happy to read a post reflecting on your plans and experiences if you ever write one (Itch lets you write "devblog" posts for your project if you're super keen)

Host(+1)

Don't forget to tick the Linux box for your Linux build on your game's Edit project page!