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Darkrun's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Linux compatibility | #6 | 4.778 | 4.778 |
Intention | #26 | 3.556 | 3.556 |
Implementation | #28 | 3.111 | 3.111 |
Overall | #29 | 3.333 | 3.333 |
Presentation | #33 | 2.778 | 2.778 |
Completeness | #38 | 2.444 | 2.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I liked the idea :)
Would love more information on the "forward" direction. Sometimes then "ship" would turn around and I was confused which way is forward. Also, more levels to challenge my fingers ;)
Thank you mentioning engine developers in the credits, specifically Vlad and the Ukraine invasion. I'm from Poland, and feel strongly about the importance of talking about this war, and reminding people to stay informed <3
This feels like a very minimal expression of the concept, but the idea of racing through mazes at breakneck speed feels compelling. I'm also a sucker for yellow and purple. Very rad!
I found myself wanting some kind of orientation indication and maybe some feedback on what the wind/gravity (wavity?) is doing could improve the experience.
If you're planning to further develop this, it would interesting to checkout more mazes/layouts.
I also appreciated that you took time to signal boost messages from upstream developers in Ukraine.