Died a few times whilst fouraging recourses because there is no indicator you are low on water when outside of the base.
After getting the hang of the mechanics there was no real challenge and got a rocket home.
Still nice a clicker game to kill a few minutes.
I understand this is still in development but hope you are open to suggestions although I'm sure you're working on the things I'm going to point out... Labels on the items (turrets, mines, etc.). Possibly a title screen with brief instructions. The restart button isn't functional yet. I would also suggest that energy or points be earned when enemies are destroyed and that progress can be tracked by levels or waves (which really could just be time based).