The number of times that I died with all the fuel cells, but didn't get to the rocket................
Cool color aesthetic and sounds, but what I think was the strongest was the level design, despite the difficulty curve (CLIFF!), but jumping off monsters, and the accuracy/precision required for the jumps was lots of fun!
Comments
The number of times that I died with all the fuel cells, but didn't get to the rocket................
Cool color aesthetic and sounds, but what I think was the strongest was the level design, despite the difficulty curve (CLIFF!), but jumping off monsters, and the accuracy/precision required for the jumps was lots of fun!
Awesome submission!