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A jam submission

Predator SlimeView game page

Classic Predator vs. Prey: Eat to Survive!
Submitted by nugamestudioclub (@NUGameStudio) — 51 minutes, 11 seconds before the deadline
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Predator Slime's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#292.5303.200
Theme#312.8463.600
Overall#332.4033.040
Visuals#332.6883.400
Gameplay#342.2142.800
Enjoyment#381.7392.200

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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https://docs.google.com/document/d/1O68iJcnBPvJ8ME8sc2hEOSyawmYUDo2dvYPr3IxrR3g/edit?usp=sharing

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Comments

Submitted

A very cute and charming part of the game jam, I have to say.  There are certain things you go through life never knowing you needed them.  An adorable slime jamming to the music in its headset is absolutely one of those things :D  Thank you so much for letting us play!

(1 edit)

I liked the concept of the game, and the music is very good not noisy and I loved that it changes for each day and I think the game needs something like map or navigation system, Overall great game.

The slime in your game looks cute!

Submitted

Good job on getting a different music track for each day. The slime character is pretty adorable too!

Submitted(+1)

I played for 3 game days. The music is easy on the ears and the monster is neat! I don't understand the point of gameplay or the goal though. I was hoping I could eat too much and explode or something, haha! It would also be cool if there were some obstacles or something you had to navigate around.
Overall great work!

Developer

I am glad you liked the game. We tried to let the player discover the goal for the game since we were worried that if we told them directly, it would bias their behavior. But unfortunately, I think that we did not do as good a job explaining what was going on through gameplay for the player to learn the goal. Our hope was to make a game where as you ate more and more, you would become faster (and bigger but we did not end up getting to that feature), however, at the same time you would reduce the population of the bugs. If you were too greedy, you would remove all the bugs from the game and end up dying yourself (as the total population of the bugs goes down the music changes to be more somber to reflect that; we also wanted to do a visual change but alas, not enough time).  I think if we reduced how much the bugs repopulated after each day, it would be easier to notice that the total amount was getting reduced over time. Some UI work could have also remedied this.

But anyway, thanks for your feedback, we had a ton of fun learning brand new skills.