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A jam submission

viajero muertoView game page

Submitted by stonesnow93 — 2 hours, 32 minutes before the deadline
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viajero muerto's itch.io page

Results

CriteriaRankScore*Raw Score
Theme / Topic#13.5493.833
Music and SFX#23.0863.333
Graphics#33.0863.333
Gameplay#43.0863.333
Innovation#42.1602.333
Polish#42.6232.833

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Discord username
stonesnow93#8091

Culture name
hispanic

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Comments

Jam Host(+1)

Great game!

Did not understand the story much, but it is pretty well done.

very fun + the music is very good. seems like a good teamwork was done here.

Great job!

Submitted (1 edit)

Hey. the game was awesome! it was a good 3-4 minutes experience. I only with you had made it a little longer than that, but I know it'd be very hard to do so

!!I'm voting based on the jam scale, so I may come back and forth and teak some votes ( only to increase tho )!!

Gameplay: It was the great!

Theme/Topic: wow you killed it. I really liked the music and art style going with the theme. the only problem I could say is that the ghost story didn't feel like Mexican so much. if im mistaken and thats part of the culture please correct me 

Innovation: umm, the game wasn't really adding new depths to the good-old platformer vibe. it was fun, but it wasn't new in that regard

Graphics: awesome! I'd definitely work a bit more on the effects tho. particle effects and other types visual effects. but great job. it was really awesome!

Music/SFX: I liked the original music; however it wasn't an absolute thumbs up from me. it had Mexican vibe and the ghost feeling successfully, but then it kinda fixed them up with some non-Mexican sounds that also didn't feel like a ghost vibe either in the end. but all in all, music gets all the votes I can give :D but I didn't notice any sfx in place

Polish: the game wasn't exactly polished very well. the colliders felt very sharp and ruthless, while the level design was very easy and straight forward. it felt like you wanted to make the distances right for jumpings, and kinda skipped the collider polishing. tho that would take a lot of time and it's understandable; but , well, you chose the game, you chose a HARD game to make :)