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A jam submission

Orbital AnnihilationView game page

KrassJam 9 entry
Submitted by JavaSaurus (@JavaSaurusDev) — 16 hours, 38 minutes before the deadline
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Play KrassJam 9 Prototype

Orbital Annihilation's itch.io page

What was your theme you chose?
A game where you nuke unknown worlds (with bioterrorism)

Any obstacles you found while working that were hard to overcome?
Hard to focus, went out of scope very easily (procedural planets, first iteration of real simulation physics etc etc) had to simplify it greatly

Anything you had to ultimately cut from the game due to time or lack of knowledge?
Due to lack of time (lack of sleep and a pretty bad form of Mésière's disease) I wasn't able to implement a lot of puzzle mechanics, but I tried to finish the prototype mechanics...

Anything really cool or interesting that you learned?
Modified shadergraph for height maps on procedural planets (can refer to Sebastian Lague's tutorials for more info)

Do you think you will continue this project?
This is a fun prototype, if I get some nice feedback I could rebuild it as the concept seems to work ! (Codebase is a huge mess though)

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Comments

Developer

9 / 9 Krassenbro, this one's especially for you ;) Keep it going !