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Cursed Burial Grounds's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation (visuals) | #114 | 2.427 | 3.600 |
Cursed (theme) | #121 | 2.023 | 3.000 |
Overall | #133 | 2.112 | 3.133 |
Concept (gameplay) | #154 | 1.888 | 2.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice game, it was cool to see someone make a fps out the graveyard assets. There are some things that could really improve the game like some health bars on the enemies, a system of health rather than insta-kill, and some good music. However, considering the time limit its quite cool what you were able to do. I like the way you layed out the assets to make a nice big map. Keep up the good work!
Nice visuals, i like the fog.
Crashed van is a nice indication of some kind of story. NGL that first enemy scared the crap out of me. Strange enemy spawn behaviour and lack of sound queues made it confusing. Collision with some items on the floor made it frustrating to navigate through. First thing I tried to do was jump on rocks but I couldnt. Not a fan of the "walk here - collect note - walk here - collect note" gameplay, I think you can come up with something more interesting with better planning and play testing next time.
Hope that was helpful
Thanks, yeah I had a lot of ideas for this during the jam and would have implemented them if I had more free time. Ideas like the gun jamming and custom enemy events on picking up every note. I don't like the note to note collecting much but just settled on it just get stuff done quicker. Thanks for playing