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A browser game made in HTML5.
A tiny platformer with a terrible game mechanic! It's a feature and a bug! Art and sounds by Kenney - http://kenney.nl/ Except for, Bug buzzing sound - http://www.freesfx.co.uk
Madness_People published a KennyJam 6 years ago
A downloadable KennyJam for Windows and macOS.
We human though that we knew our mind well, but this game will let us realize that how fragile can our mind be when a simple twist can easily crumble our course of thinking and action. Challenge yourself to be the master of your own mind an...
Alonso Canales published a game 6 years ago
A browser game made in HTML5.
Your sword is acting kinda weird... but you gotta defend yourself from the baddies anyways! Use arrow keys to move and space bar to attack.
gmilh published a game 6 years ago
A downloadable game for Windows.
Yo bro, you got superpowers , you hear me? You can fly , you can shoot energy balls , you can even slow down time! Only bummer, I ain't got any superhero job for the time being. But hey! You can still kill time trying out those powers of yo...
Primate Dogma published a game 6 years ago
A browser game made in HTML5.
prototype game with some physics just for fun.
DarkwallLKE published a game 6 years ago
A browser game made in HTML5.
Controls Move - WASD or Arrow Keys Shoot - Spacebar or Mouse Left Click Play for Free Play Space 2 , a free top-down space survival shooter that was created for KenneyJam . Space 2 is one of the many fun games in Darkwall's collection of fr...
JasonSpatial published a game 6 years ago
A browser game made in HTML5.
Feature Creep - a high speed, twin-stick shooter When is a bug a feature? When the features are actually bugs!! You find your basement overrun with "features" in need of extermination. Hordes of "features" will pour out from the many stairw...
Vertical Depth published a game 6 years ago
A downloadable game for Windows, macOS, and Linux.
A game made for KenneyJam 2017 for the theme "It's not a bug, it's a feature". Enjoy tearing down the walls of reality as you try to save your village from some mooks. This uses Kenney's Roguelike RPG Tile and Character assets.
ColeWithAGoal published a game 6 years ago
A downloadable game for Windows.
Game developed for KenneyJam Game Jam. First Game Jam i've participated in, fell into the trap of over scoping the general game plan, however! Still a fun challenge. :) The game is Capture the flag, send your knights over to your enemies ca...
Kaiskii published a game 6 years ago
A downloadable game.
Hello! This is my very first Game Jam... Time management didn't go as planned, but I was trying to cram all my weeks learning of Unity into this project :) Using whatever I learnt in the week of learning Unity! WASD - Movement E - Interact...
BageDevimo published a game 6 years ago
A browser game made in HTML5.
A very unfinished puzzle game. The idea was a glitchy tile-editor / map-editor that turns out to have been editing a live game. You try to finish the levels as the player tries to solve the puzzles. Right click to rotate tiles.
Alexander published a game 6 years ago
A browser game made in HTML5.
No time for instructions, try to survive,... do not forget RUN!!!! Arrow keys left/right to move, click to shot Created for Kenney Jam 2017 Theme: "It's a feature, not a bug!"
Tednesday published a game 6 years ago
A downloadable game for Windows.
When there's an error and your level doesn't load what do you? LMB - Break Blocks. R - Reset level. Made for the Kenny Jam
Andevindo published a game 6 years ago
A downloadable game for Windows.
In this game you will see trees growing up and then falling down after certain time. Your task is to collect the logs from the dead tree. The logs you got is converted to fuel. When you move the ship(player object in the game) forward or ba...
A downloadable game for Windows.
An RTS where you mine on Mars while tanks break all your stuff Made for the Kenney Jam 2017 with the theme "It's a feature, not a bug" WASD pans the camera left clicking builds turrets (they cost 150 gold and 10 emerald) middle clicking bui...
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