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Faison's Jam Entry Progress

A topic by Faison created Jan 02, 2017 Views: 202 Replies: 5
Viewing posts 1 to 6
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Hey all,

I'm working on a 2D SNES-style RPG. I don't have a title or story figured out yet, but I am working on the engine. Here are some details:

  • It's an HTML5, 2d canvas based engine
  • I'm using tiles that are 32x32
  • I've never made anything to this scale before

I'm making progress summary posts on my website and will make sure to include links here. Otherwise, I'll also add details, answer any questions, and just use this for anything else that I feel doesn't make sense in my summary posts.

Good luck and have fun!

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First Post: Jamuary Start and Initial Render Engine Progress

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Here's my next day of progress: "Draw Order for Sprite Rending is Nuts"

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More progress (feels like I'm actually doing things!): Keyboard movement and "Good enough" collision detection/correction

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Small progress update: Wall Collisions and Some Data Refactoring

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Programmer art for animations is some tough work: Programmer Art is Hard When You Can’t Draw