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A jam submission

FuseroView game page

Submitted by lolkira24 — 30 minutes, 41 seconds before the deadline
Rated by 2 people so far
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Fusero's itch.io page

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Theme interpretation
I incorporated the theme by having the player fuse together with abilities in order to complete levels

Development Software
Godot

Accessibility
I made sure the game will be accessible to people by having playtesters and thoroughly balancing the difficulty to not be overly hard

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Comments

Submitted
  • Someone made a rage game for sure. I quite enjoyed it. The graphic is very simple yet clear, reminding me of those old Flash game era games. Gameplay is a big challanging, but man oh man, the last level (24) is hard. Controls are super tight, especially with the quick turns and short teleports. Not sure how many tries, but it should have been more than 50 tries to get it done. Give me some Point Perfect war flashback, not going to lie. But overall, this is really well made and polished! Well done!

Other things I like:

  • Nice tutorials and game progression
  • Each power-up felt unique
  • 24 levels are a lot for a jam game. It felt like one of those free released stuff on Steam already
  • Speedrun potential

Suggestions:

  • Music is nice, but it felt repetitive after listening to it for a while
  • Some blocks (especially the one allowing the large arrow to pass through) felt a bit disjointed with the power-up. It would probably need some graphic redesign to convey the information intuitively
  • I think the standard moving speed is a tat bit too fast
Submitted

When the player's character traveled in such speed, I knew that, this is gonna be a very difficult game for me. I wasn't spending too long time on each level much, but the level 24. And I couldn't get past the level 24. It would be good if I could see the entire level before beginning the level.