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A jam submission

VillageveillanceView game page

A tile-based game about making decisions while watching a village from inside of a prison cell.
Submitted by Jestevender — 12 hours, 23 minutes before the deadline
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Villageveillance's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#82.6463.500
Story#92.2683.000
Theme Implementation#92.2683.000
Visual#101.8902.500
Fun Factor#101.1341.500
Special Feature Implementation#101.5122.000
Overall#101.9532.583

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

It is a nice concept, you need to make progress on this

Developer

I totally will

Submitted

3 thing 1 how its related to the theme 2 why every one do cockies 3 nice game 

Developer (1 edit)

1. The theme of surveillance is being designed into it as "You watch the world to catch clues to reach goals", you don't know what's going on outside of your cell as time passes until you flip over a tile. Certain goals like "escape your cell" and "get a basket of cookies" would arise and give the need for the player to set up a surveillance of player eyes/rats to be able to reach their goal(s). Obstacles on tiles would call for surveillance; For instance, rat catchers could be wandering the city, you would only know that if you were watching the tiles they wandered through as time passes. I haven't implemented that feature yet because I bit off too much to chew for  4 days worth of game development as a noob.

2. Cookies was the special feature/limitation of the Jame Game.

3. I hope I can continue on to make it more of a nice game!