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Cold Cuts's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of Mutators | #4 | 3.098 | 4.000 |
Enjoyment | #5 | 2.840 | 3.667 |
Audio | #6 | 2.840 | 3.667 |
Overall | #7 | 2.797 | 3.611 |
Visuals | #7 | 3.098 | 4.000 |
Polish | #9 | 2.324 | 3.000 |
Use of Theme | #11 | 2.582 | 3.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you implement the theme?
The scenario for my game is about being locked up in necromancers freezer where he stores his bodies.
How did you implement the mutator(s)?
I chose to use a temperature gauge and the location was a freezer.
Content warnings, if any.
N/A
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Comments
Wow. just wow. that was a great experience. the visible breathing was a great touch, though it would have been nice if there was a sound with it. when i first started hearing the "thump thump" and realized i was being chased? priceless. using sound to avoid the monster is a great mechanic. my first play through, i thought that it needed more variation in the scene. like some bodies strung up or piles of bones or something. but on my second, i realized that the clean appearance made it impossible to tell if I was going in circles, or actually getting somewhere.
really cool.
Thank you for the feedback!
I wanted to decorate the scene but unfortunately just didn't have enough time to figure out how I can add variations to the scene. The maze is generated every playthrough by using a 1x1 base room(algorithm cuts through the maze) which is why everything looks the same. I would have at least liked to add a bit more detail to the walls and some random blood/bones here and there.
Glad you liked it!
so it was random? haha i was trying to learn the maze each run and feeling like i was getting lost. is there an exit?
Yeah the maze is random each time and so are the torch locations. No exit just the objective to get torches.