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Bunker Breakout's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #7 | 2.309 | 4.000 |
Mutator Implementation (1 star if none incorporated) | #8 | 1.732 | 3.000 |
Graphics | #8 | 1.732 | 3.000 |
Fun Factor | #9 | 1.443 | 2.500 |
Theme Implementation | #9 | 1.732 | 3.000 |
Gameplay | #10 | 1.155 | 2.000 |
Overall | #10 | 1.684 | 2.917 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How have you implemented the theme?
In the game Bunker Breakout, body horror is shown through the pest enemies and the heart in the middle beating as more of them show up. You die when there gets too many so you have to stay on top of it!!
How have you incorporated a mutator(s)?
The player has limited vision and when in "screwdriver" mode you are taken out of the game completely to turn the flashlights.
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Comments
Took me a while to figure out what pressing buttons on the screwdriver interface did, and how it related to killing the enemies, but once I got it I had fun with the game. It's a pretty neat concept and the game has an old-school charm to it. Nice work.
(Your cousin Wyatt did a good job on the music too!)