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Magic Mayhem's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun Factor | #23 | 2.683 | 3.000 |
Gameplay | #32 | 2.236 | 2.500 |
Visuals | #35 | 2.460 | 2.750 |
Special Object Implementation | #38 | 2.236 | 2.500 |
Overall | #40 | 2.031 | 2.271 |
Audio | #44 | 1.342 | 1.500 |
Theme Implementation | #49 | 1.230 | 1.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you implement the theme?
There are magic pet creatures that follow your wizard character.
How did you add the special object?
The character holds a wand that he used to create the creatures.
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Comments
Hello there! Before I share my feedback, I just want to congratulate you on making this game. I know creating an original title from scratch isn't easy, especially in a brand new engine. With that being said, I tried out Magic Mayhem, and here are my thoughts:
Pros:
Cons:
thanks for the feedback
I know the game is terrible lol, this was my first game using the gdvelop engine.
My most recent platformer game is a big upgrade
My type of game. Loved it
At first, I didn't understand the game, but then I got it all. I found the secrets, including the major secret. Very original idea :)
there is 3 secrets in every scene, so there are 3 in the menu, 3 in level 1, and 3 in level 2. (there are two major secrets I think)
Great start! I don’t quite understand how the pet is related to “decay” but it’s cute! Keep going!