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Redemption Cycle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #48 | 2.940 | 3.143 |
Gameplay | #52 | 2.405 | 2.571 |
Theme Implementation | #56 | 2.539 | 2.714 |
Fun Factor | #65 | 2.004 | 2.143 |
Overall | #67 | 2.339 | 2.500 |
Audio | #67 | 2.138 | 2.286 |
Special Feature Implementation | #86 | 2.004 | 2.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
The player character is a monk who practices zen meditation by focusing on a candle. This meditation sends him into his mental world where he has to face his past as a soldier who has taken many lives. If the player completes the meditation by lasting until the candle burns out (3 minutes) the player has a successful meditation.
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Comments
Cool idea. I love that the world of meditation is filled with enemies (I imagine they were thoughts introducing on a still mind).
I thought the gameplay was nice and smooth, but I did find the enemies damage strength a little unforgiving. It took them so little to kill me, and took me so much to kill them. I also had a weird bug when I died the first time, the controls stopped working. So I had to refresh the whole game to try again. I don't know happened there, maybe you didn't activate keyboard controls after death?
Anyway. Cool game. The art style was very fitting of the mood and concept behind the game. Nice work.
Cheers,
- D
Thanks for playing, I would definitely have liked to get a prototype done or to finish the core game quicker to be able to get some play testing done.
Pretty cool concept for the game, but breaks on me when you click play again. Exept from the small bug love the art style and idea behind it.
Thanks for playing my game. I was a little rushed towards the end so I wasn't able to test the game fully especially with the play again function which I only just managed to get in before the submission.