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A jam submission

Night LightView game page

Crawl your way out the depths of your dreaming mind with the help of only a candle and a compass.
Submitted by ToneAE, jacob, acinonyxx, BigLoafGames — 4 hours, 57 minutes before the deadline
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Night Light's itch.io page

Results

CriteriaRankScore*Raw Score
Special Feature Implementation#164.0094.286
Theme Implementation#253.3413.571
Overall#412.8733.071
Graphics#482.9403.143
Gameplay#572.2722.429
Fun Factor#582.2722.429
Audio#582.4052.571

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How is your game related to the Theme and Special Object?
Enter the world of your min, and navigate its labyrinth with the aid of a candle and a compass

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Comments

Submitted(+1)

Good job for a first jam! I thought the fact that are were actually IN your mind with the squishy sound effects and walls was pretty funny. Some feedback similar to what others have said is adding something in order to make the gameplay a bit more exciting. It wouldn't even need to be a horror game, it could be puzzle based potentially. Overall, great work and good luck in your next one! :) Also I made it to the end B)

Developer

Appreciate the feedback! Yeah I 100% agree with what you and everyone else has said. Could've added things to the gameplay that would still keep it puzzle-centric but oh well. Congrats on making it to the end! B)

Submitted(+1)

Nice mood for sure, and the look was lovely.

I must confess. I didn't make it to the end. The hallways all felt the same, and there was nothing I could use to tell one from the other, so I felt like I was just wandering around in the dark. Maybe some stakes (a monster) or a prize (A friend or memory trapped in my mind that I had to save) would've kept me pushing through.

I hope you keep working on it though. It's a cool idea.

Cheers.

- D

Developer(+1)

Thanks for the feedback!

We wanted to keep the scope quite small and decided to stay away from horror, but we definitely agree that adding some variation and incentive would've improved it a lot. We had some ideas for wacky creatures, where instead of just chasing and killing you, they have fun quirks that make it harder to complete the maze (e.g. runs away with your compass and you have to chase them to get it back). We probably could've added these in time but oh well. I guess that's just a lesson to take into the next jam!

We may keep working on it later for funsies but who knows. For all but 1 of us, this was our first gamejam, so our main goal was just figuring out the ropes.

Submitted(+1)

Nice. Great work for a first jam. This is just my third, so I'm with you. Trying to figure out how this all works, and trying to scope out my project. I hope to see more of you!

Submitted(+1)

I like the atmosphere, Something lurking in the darkness would be gold

Developer

Yeah for sure! We had some cool ideas for it but ah well.

(+1)

I liked it, but if there was a creature chasing me, it would be crazy.

Developer

Yeah agreed. We got ideas for creatures slightly too late into the project so we decided not to risk it but it for sure would've been insane!