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Stuck's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Special Object Implementation | #3 | 4.538 | 4.538 |
Fun Factor | #4 | 3.769 | 3.769 |
Overall | #9 | 3.423 | 3.423 |
Gameplay | #11 | 3.077 | 3.077 |
Audio | #12 | 3.077 | 3.077 |
Graphics | #18 | 3.000 | 3.000 |
Theme Implementation | #19 | 3.077 | 3.077 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
The game is related to the Theme of Out of Time because the player character is pressed for time to get to the next level as more and more magnets appear, and the time-press gets tighter with each level. The magnets act quick, and once attached to the robot, slow it down, creating even more urgency/less time to move.
The Special Object - Magnets are the object being avoided by the player character. Because the player character is a robot, the magnets are attracted to it. Too many magnets attached to the robot will cause the robot to halt - essentially meaning the end of a run. The magnets and Out of Time theme tie together; the magnets are the object that create the urgency/lack of time the robot has to continue on.
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Comments
This button just want's to be pushed...
Great reflex test here, but not without random, got caught off guard by spawning in the corner and being blocked by ~12 magnets :D
Thanks for the feedback! Yeah, I wanted to make magnet distribution less random/more spread out, but I didn't have enough time to work on that. I plan on polishing this game more after the jam rating is over.
I planned on adding some kind of "magnet dispersal" action to give you more time to move, but since the theme was "Out of Time" I decided against it.
Great idea and execution, good job !
Thank you!