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Speedy Chicken's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Implementation | #3 | 4.188 | 4.188 |
Audio | #6 | 3.500 | 3.500 |
Gameplay | #10 | 3.125 | 3.125 |
Overall | #15 | 3.271 | 3.271 |
Fun Factor | #18 | 3.125 | 3.125 |
Special Feature Implementation | #26 | 3.063 | 3.063 |
Graphics | #29 | 2.625 | 2.625 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
Every time you deliver [Butter Chicken] you feel the [Unintentional Side Effects] of the cursed-tips!
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Comments
This is definitely one of my favorites!! The effects work really well together and improve each other instead of just being annoying
Thanks - I’m glad you liked it!
Cool!
Cheers!
The game is fun! I didn't really liked the controls though.
Thanks :)
Fun game the controls felt awkward but still good.
Thanks :)
Wow, great job on the side effects. The spinning one was genius and it made the game ridiculously hard(in a good way). And the sound effects are really solid, the speed up on nitro, the boing sound on the bounce, etc etc. Wonderful.
Thanks :D I’m glad you had fun with it, and that the spinning didn’t drive you too crazy :D
Man, this game was a freaking blast. Probably my favorite use of the theme so far; those side effects just really add a layer of chaos to this that is amazing to be a part of. (My personal favorite was 8~SPIN~8, followed closely by >>NITRO>>. The ?sdrawkcab one was my arch nemisis.)
Sometimes the controls felt fine and sometimes it seemed like something was off about them, but I can't totally figure what it was. Either way, the occasional wonkiness wasn't a terrible issue to me, and actually sort of added to the rest of the game's hectic and out of control vibe. Absolutely amazing work here overall.
Wow - thanks :D
Glad you had fun with the side-effects! I’m pretty naff at surviving ?sdrawkcab too- especially when the world is spinning!
Happy the controls didn’t mess you up too much. I think it might be the combination of phsyics-based movement and compass-based movement; maybe it would have been better if it had controlled more like a bike (left/right to steer).
this game is incredible, definitely one of favorites, you managed to make it feel overwhelming while still being pretty manageable. awesome. I love how the effects stack
Thanks - I’m glad you had some fun with it :D
you need to work a little bit on the controls and the graphics but good theme inplementation
Thanks :)
Pretty fun concept) Nice effects)
Good job!
Cheers :D
this game messed me up i like it picasso
Hah- thanks :D