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A jam submission

Death DoorView game page

End us. Asseblief.
Submitted by Imraan1302 — 55 minutes, 31 seconds before the deadline
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Death Door's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#93.0703.500
Fun#102.7193.100
Visuals#112.7193.100
Gameplay#112.2802.600
Overall#112.6973.075

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Your visuals and audio evoked a really creepy and chaotic atmosphere, and that sound effect of the doors was especially disconcerting. I might suggest that the lighting may have been a bit extreme at times as it caused slight confusion with the layout of the level, but overall it added to the creepy atmosphere. There was a whole bunch of tension during gameplay, especially as one has to learn through trial and error.  

Well done! 

-Juliette Love, Four Old Men

Submitted

The lighting and music  and general atmosphere left me with quite the feeling of dread! I had to google some cute shibas to get back to normal levels. Also, one of the eyes is friendly until you try to leave - the BETRAYAL!

Simon Baumann (TwinHydro)

Submitted

The noise whenever I went through a death door always made me jump, it was terrifying. I had to stop playing after a few tries because it freaked me out too much xD

The red lighting, shadows and background music mad the atmosphere really creepy and uncomfortable so well done on that. Having the cursor visible was a little annoying because it made me feel like I should be able to click on things, then after realising I couldn't it was just distracting. 

Well done on the super spooky game! Maybe I'll try to actually win it after I've calmed down

Erin Hutton - Team Lactose Intolerance

Submitted

Really found the atmosphere cool and how it was enhanced by the sound. Love how there was a sense of tension during the experience and how annoying it was to find an eye on the other side of a door.

The aesthetics are cool but can be a bit bright at times.

One tip I can give is during gameplay maybe lock the users cursor to the center of the screen and hide it.

Submitted

I like how the lighting and sound design achieved a very cool horror-feeling atmosphere and it kinda reminded me of the hallways in The Shining. It took me a couple of tries to figure out how to avoid the death doors but I did like the process of learning through gameplay :)

Submitted

Whoever did the audio design for you, I both love and hate you. You did really good on instilling raw fear into the player - which I both applaud and am repulsed by, simply because those sound effects were very effective on the ears. I will be honest though, the visuals were rather difficult on the eyes, but if your intention was to present a very hell-ish landscape, then it certainly came across. Props to you guys for going 3D too, very very brave. Well done :)
- Jodi (To Walk Alone) 

I'm able to blitz through the map at the speed of light, niceeeee xD. I really dig the lighting doe

Submitted

Like your game flow!