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Lost Light's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme (How well it fit the jam) | #19 | 2.962 | 4.552 |
Uniqueness (Originality of the game) | #19 | 2.782 | 4.276 |
Balance (Speed of the game) | #21 | 2.244 | 3.448 |
Fun (Overall enjoyment) | #21 | 2.401 | 3.690 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I would love to see you expand on this. The design and visuals are great!
cool game, it went on a bit long, but i thought it was cute. run around decorate the island as a little skelebro. i got kinda bored n ear the end but i stuck through the whole game nontheless which is pretty nice.
Gorgeous game with Forager-esque vibes. Although small, there was a slight optimization your game offers where you can hit multiple resources at a time for double or triple the gains. Just a nice touch for the early game where you don't have much to work with.
Exploration isn't particularly interesting at first because the area around you all looks the same (and is costly). Later on though, when you start needing big patches of resources for your totems to take in, it actually feels quite good to drop a totem in the center of an entire group of trees.
Ultimately, the game eventually switches over to an idle game once you have enough automation to reach the end. Nice work with this one. All that art takes a long time so it's challenging to squeeze that all into a jam, along with some of the fancy mechanics like firefly movement and lighting. Pretty ambitious and I'm curious what you wanted to do if you had more time.
Very good game, ended a bit fast but that's understandable as there was much more to do than for the other games