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Never Alone's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
People's Choice Vote | #188 | 1.875 | 1.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
RPGmaker
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Comments
This game was just really awkward the whole way through, in a good way that is. From the sound effects (my favorite being the "Whoosh Whoosh Whoosh" from the sand attack) to the pretty campy humor from the entire game. It's pretty straightforward and does not have much in terms of plot so it is easier for me to take it less seriously. With that being said, I do have a bit of issues to address.
The mapping is pretty uninspired. It functions, but there is nothing to them. Just a few treasure chests, random battles, and a boss. The inside of buildings are really odd as well (specifically the shops and the inn). I do appreciate the varied skills and skill types that each character has, but it may be a touch overwhelming to have all of that given to the player at the very beginning (I adjusted to it rather quickly, but it is something to keep in mind if you plan on making a bigger project from this). I would just start with one or two characters and then expand from there with the other two party members.
The combat is a bit odd. I would like to say it is evenly balanced, but there are a few things that do not seem quite right. For one, it seems like the party are all weak in terms of defense except for Kiki. I would not mind this, if it wasn't for the fact that Gee-Gee does not have good defense against magic (since she's the magic user) and since Saranade is just overall not great at taking hits. Enemies may have a bit too much defense considering that getting rid of one, especially in the first dungeon, can take awhile. On my very first encounter I nearly was died because of the 3 Emps took a long time to kill, but had no problem taking out my team. Though, I was able to progress through the rest of the game just fine. I am not a huge fan of bosses that has a bunch of its lesser goons AND the boss itself in one fight, though it is not a huge problem for the second boss (despite being far more difficult), the first boss kinda overstayed its welcome with all the smaller units getting in the way not being any real threat. I'd rather have a boss with some hindering skills and fought alone, or just have a boss that's similar to the second.
Also, I do love the cheesy sound effects, but they are a bit too loud and I had to turn the volume for the sound effects down because of it. Not a major issue in comparison to everything prior to this, but its something to keep in mind.
Overall, a pretty neat game. I had my bit of fun with it, mostly with the sound effects.
While a Mixed review, I wouldn't consider it an unfair one. I may take a lot of elements from this and put in a long haul game and really refine it. The issues are there, but that comes with working under such time restraints. But I really can't despute most of this, so I'll say this much. Thanks for playing the game! XD
That was delightfully quirky and fun, and I'm not even a murder hobo! I like the custom art and story, and I love the "GM Describing" sound effects, such a great touch! The combat was balanced and fun, much better than a typical JRPG "hack and heal" - a good amount of choices, but not enough to be overwhelmed by what to do. 5/5 would play more if it existed! Good job, keep up the good work!
Thank you so much for the kind words. I plan on perhaps taking the concept further with a more fleshed out game after the 29th, and if so I'll keep you in mind to let you know =)