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A jam entry

Depression Level 50View game page »

A day in the life of a hardcore gamer with a serious problem.
Submitted by Gigglemoo with 2 hours, 43 minutes before the deadline

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Results

Ranked 114th with 1 vote

CriteriaRankVotes
People's Choice Vote#1141

Judge feedback

Judge feedback is anonymous.

  • For what it’s worth, I’m glad you made this game. The inevitable comparison is to Actual Sunlight, but I’m relieved to have a similar concept that didn’t end on such a bleak note. I have depression myself and the best way I can usually describe it to people is that “everything feels hard to do” and this game definitely captured that. It’s hard to judge something like this against other entries in terms of gameplay and such, but work like this can make a big difference to the right people. The effort is appreciated.

    Score: 48/80

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Comments

Submitted

You know what, I enjoyed this. Well, enjoy is a loose word, but it was certainly an interesting experience, and I think you really nailed the atmosphere. I enjoyed the pop up error and fourth wall breaking. I did leave feeling more depressed, it would have been nice to have a positive spin somewhere, although part of it did feel like we were experiencing your frustration at making this entry, as opposed to a character roleplay, but writing from experience does make things more relatable. Thank you for deciding to post this. You've made a complete game in a month, and it plays all the way through to the end. That's a huge achievement, whether or not it came out quite the way you wanted. I think perfectionism and depression go hand in hand.

P.s. trying to use the menu to open skill/status/equip whatever does end the game because of missing files. Don't know why anyone would need to use those anyway, but I like to snoop around since I was maybe expecting laundry and things to appear in the inventory. Perhaps replacing the skills as a list of conversation topics that have been collected would be cool? Anyway, nice work :)