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Prince escapes and you decide to help him free your home country.
The mechanics of the game itself is so classic turn based JRPG there’s not much to say here. If anything, my major gripe about this game is that everything requires TP forcing you to just spam attack ad nauseam. The worst part is that TP regeneration is slow. The “final boss” is also a terrible indication of game design. It hits three times in a row, hits hard, can spam its AOE attack, has status effects for days and there’s nothing you can do about it. And the WORST offender is 6 Turns Skill Seal. By the time I finally killed it, 3 of my party members were dead weight, especially the mage.
Graphical glitches, questionable jumping range of the prince was just outright weird. I can’t say I enjoyed this especially since Generator faces are so tired by this point with their very samey look. The writing is OK for the most part.
If I wasn’t required to play this game for 1 hour at a time, I would’ve quit on the second encounter. The boss was a huge HP sponge that revives dead allies to full health and the last one was just the worst. So much padding to waste your damn time. There are some nice cinematic moments if you ignore how absurd the situation is.
Total – 38/80
Randell: Battle Design
RPG Maker MV
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